CD Projekt RED has released the Cyberpunk 2077 update 1.61 patch notes, which will be rolling out for PC and consoles soon. The latest Cyberpunk 2077 patch notes confirm a slew of fixes for the game, spanning gameplay, quests and UI.
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QUESTS & OPEN WORLD
- Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
- Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don’t Foget the Parking Brake!, Comrade Red – fixed an issue where quest wasn’t completed after looting the goods.
- Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren’t completed despite fulfilling the objective.
- Fixed an issue where some Suspected Organized Crime Activities weren’t completed despite fulfilling the objective.
- Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
- Fixed an issue where it wasn’t possible to complete an Assault in Progress in Charter Hill because the evidence didn’t spawn.
- Cyberpsycho Sighting: House on a Hill – fixed an issue where it wasn’t possible to reach the Cyberpsycho because the garage door didn’t open.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor – fixed an issue where the quest was stuck on the “Find the Cyberpsycho” objective after defeating the Cyberpsycho and sending information to Regina.
- Gig: Error 404 – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Freedom of the Press – fixed an issue where it wasn’t possible to proceed inside the TV station building because the doors were closed.
- Gig: Greed Never Pays – fixed an issue where it was impossible to complete the “Search the hidden room” objective because the computer was unpowered.
- Gig: Last Login – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: No Fixers – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Old Friends – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Playing for Keeps – fixed an issue where it wasn’t possible to speak to the bartender if combat started inside the bar, blocking progress.
- Gig: We Have Your Wife – fixed an issue where Lauren wasn’t reacting after coming to rescue her, blocking progress.
- Automatic Love – fixed an issue that could block progress to further main quests after leaving Clouds.
- Fortunate Son – fixed an issue where it wasn’t possible to progress past the “Return to the Aldecaldos camp” objective.
- I Fought the Law – fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
- Small Man, Big Mouth – fixed an issue where the truck in the garage could be despawned, blocking progress.
VISUAL
- Night City NPCs will now carry umbrellas in various colors and shapes.
- Fixed multiple instances of missing collisions that could result with player falling off the map.
- Corrected various floating or displaced objects on the map.
- Fixed the issue where V’s breasts clipped through clothes after changing their size at a Ripperdoc.
- Fixed an issue where after changing nail length from long to short using the mirror, the change wasn’t reflected in-game until reloading a save.
- Fixed an issue where cars could glitch after bumping into them.
GAMEPLAY
- Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor’s inventory if player visited the vendor before the 1.6 Patch.
- Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
- It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
- Fixed an issue where it was possible to use consumables during fist fights.
- Fixed an issue where weapons with explosive damage were dealing less damage than intended.
- Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
- Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
- The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
- Fixed an issue where firing some weapons when falling could cancel fall damage.
UI
- The Beast in Me – fixed an issue where player’s position could be shown as 1/6 despite coming second.
- Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
- Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.
PC-SPECIFIC
- Fixed the issue with temporary FPS drops when exiting menus.
- Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
- Load Menu should no longer get stuck when playing the game on GOG without internet connection.
- Fixed an issue where upgrading an item into a higher tier rarity crashed the game.
CONSOLE-SPECIFIC
- Fixed an issue where Cross Progression saves from the Xbox One family weren’t transferred to PC or PlayStation.
- Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.
STADIA-SPECIFIC
- Fixed an issue where the game didn’t pause when gameplay was suspended.
MISCELLANEOUS
- Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
- Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
- Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
- It will no longer be possible to play on arcade machines that are placed horizontally.
[Source – Cyberpunk 2077 Patch Note Via CDPR]