Speaking during an interview with VGC, CD Projekt RED‘s Pawel Sasko has revealed that the upcoming Cyberpunk 2077: Phantom Liberty DLC completely overhauls the original game’s mechanics, with perks and skills in particularly being completely redesigned.
All the core, main systems of the game have been redone or updated in a major way. The biggest ones are the perks and skill trees, which have been rebuilt completely, and the next one is we’ve added vehicle combat which enables new car chases.
We’ve also greatly expanded AI and completely redone the police system, which is rebuilt from the ground up and now has multiple levels with multiple archetypes of enemies who will chase you – it’s also different in Dog Town compared to Night City.
We’ve also redone the loop and whole progression of the game; the difficulty curve is different, the tiers and drops of loot is different, the archetypes of enemies has been redone for more variety. Those are the core things that we’ve changed, and if you look into it there are very few systems that we didn’t change or update. Even the UI and UX have been greatly updated.
Elsewhere in the interview, Sasko revealed that he is one of many CD Projekt RED staff who are relocating to the US, where they will be working on the sequel to Cyberpunk 2077. Right now however the main focus is on Phantom Liberty, with Sasko saying “we just need to leave the game in great shape as well as we can.”
Cyberpunk 2077: Phantom Liberty is pencilled in for release on PS5, PC, and Xbox Series X/S on September 26.
[Source – VGC]