FunCom has announced the Conan Exiles update 1.92 patch notes for your viewing pleasure, and this is a whopper, as it brings support for the Age of War: Chapter 1 content. Check out the latest Conan Exiles patch notes below.
Performance & Stability
- Fixed a “Connection lost” issue that has proven elusive but finally got nailed down
- Cleaned up some Console Log spam
- Various optimization, crash fixes, and clean-up
New Additions
- Clan Emblems let you unify your clan under a custom symbol to face the enemies without. Choose from several symbols and backgrounds and display them proudly on banners, shields, armor and more!
- New work station: Clan Totems
- Totems with cultural themes
- Used to combine images and colors to make an emblem to represent your clan
- Shows your clans current emblem on the totem
- Clan emblems are displayed on clan armor, shields, banners, etc.
- Requires permissions in clan to edit emblem
- Emblems appear on bespoke assets:
- Wall Banners
- Carpets
- Flag Banners
- Shields
- Horse caparison
- New work station: Clan Totems
- Clan Hoards are a new feature for you to find treasure, bring it home, and display it at your base.
- Place any treasure placeables within the coffers radius to contribute to the personal hoard and the clan hoards totals. Treasures can also be placed directly in the chest next to the Treasurer NPC. Interact with the Treasurer NPC to check the hoard values.
- Heavy Treasures are special treasures found in the world that have to be carried home. You must make your way back to the base while carrying the treasure, it will not be added to your inventory.
- Clan Emblems let you unify your clan under a custom symbol to face the enemies without. Choose from several symbols and backgrounds and display them proudly on banners, shields, armor and more!
- New challenges are implemented:
- Apply a Clan Emblem
- Build a Coffer
- Place 3 Small Treasures
- Claim a Heavy Treasure
- Contribute to a Coffer value over 1000
- Contribute to a Coffer value over 5000
- Contribute to a Coffer value over 10000
- New Age of War Chapter 1 Battle Pass including new pets, armor, emotes, and more! Rewards are focused on Stygian and Nordheimer lore – including the new Stygian War Tent Set and Nordheimer and Stygian armors.
- New functionality: horse caparisons, emblems, weapon emotes
- New Age of War Chapter 1 Bazaar items, including new pets, armor, emotes, and more!
- New functionality: horse caparisons, emblems, weapon emotes
- New Twitch Drops starting with Midnight Caparison. Follow our social media channels 4 for more info on when these drop campaigns start!
Building & Placeable Fixes
- Foundations no longer have an “Outer Face” indicator
- Improved feedback on why an object can not be moved
- Illusions now properly appear on the Armor Display
- Containers picked up through removing their support now drop their inventory into yours, just as if you had picked it up directly
- Arena door now fit properly in its frame
- Cursed Tree is now more lenient for placement purposes
- Truncheons are now displayed correctly on weapon display racks
- Rocknose Figurine now has the correct icon and can be placed in the world, and will be available again through Twitch in the near future
- Turanian L Stairs have had their names corrected with regards to Left and Right turns
- Storage Container: Mining now accepts additional item types
- Hanging Garden plants no longer lose their foliage
Crafting Fixes
- Recipes for Potion of Natural Learning and the Bestial Memory has been moved off of Midnight Alchemist and are now part of the Firebowl Cauldron knowledge. The Raw Ash ingredient for both these potions has been removed as a requirement for crafting them.
- Yellow Lotus Potion no longer resets attributes or knowledge, and instead provides a Stamina buff
- Fixed an issue where certain placeables would return the wrong materials when dismantled
- Prying Kit now correctly removes effect from Blunted and Balanced Weapon Fittings
- Blacksmith Bench no longer modifies Blood-Moon Bow and Bite of the Huntress stats
- Faded Purple Dye and Full Purple Dye are now less pink and more purple
- Golem crafting stations acquired from the Bazaar now have the same build costs as those found through game play, except that Blood Crystal Golem Workbench requires Blood Crystals
- Purple Lotus Orb recipe now correctly requires both Black and Purple Lotus
- Charcoal Kiln now has the correct fuel displayed in the crafting formula
- Crystalline Visage Armor now has the correct icons
- Fragment of Power has been removed from most crafting recipes
- Wells now require 50 Tar (down from 300), and 100 Steel Reinforcement (down from 300) for tier 2
Combat Fixes
- NPCs now have a smaller area of attack (hit box) with their first heavy attack with Two-Handed Spear weapons
- NPCs can now actually hit with their off-hand daggers
- Some NPCs have had their area of attack with daggers reduced as it was too large
- See Balance Updates below!
AI & NPC Fixes
- Thralls will no longer have strange textures in certain situations while placing them
- Dragons are less twitchy in uneven terrain
- Abandoned thralls now correctly disappear over time
- Interacting with Wight Horse will now mount it instead of opening its inventory
- Greater Komodo Dragon can now apply poison when attacking
- Pet Rats now have collision
- Fixed an issue where a specific attack for Rocknoses would cause them to never hit your character
- A number of NPCs who would always face east have been told to respect the designers’ orders
- Greater Hyena pets no longer stop attacking after the second round of aggression
- Enemies no longer have a moment of doubt (most visible on resting Kappas) and instead immediately decide to maul you when you hurt them
- Rocknoses and other creatures now start in their prepared state (for example already hiding) instead of moving to that state once you spot them
- Cats are now lighter
- Deformed Bears now show properly when placed
- All Battle Pass and Bazaar pets now have proper attributes and leveling gains
- Light from Radium Gem Golem Head has been tweaked
Purge & Encounter Fixes
- Fixed the damage output of Blood Moon Beast boss from The Fractured Citadel
- Kurak’s gas is no longer considered a poison, and thus having the Petrified perk doesn’t protect against it
Balance Updates
- We’ve recategorized many items. The new classifications are: “Unique”, “Epic”, and “Legendary”. Legendary items are end-game items that cannot be crafted. Epic items are end-game items that can be crafted, such as Khari Steel, Hardened Steel, Venomsteel, Star Metal, etc. Unique items are the best-in-tier; a unique steel dagger is the best steel dagger you might find, but it will not be better than a Legendary or Epic dagger.
- Journeys that required crafting Legendary items now instead require crafting Epic items
- Animals and monsters are now generally speaking more deadly but have significantly less health, making dodging and blocking more important in combat. Humans (including thralls) have had their health reduced, but still vary in threat level between tribes as before.
- Alpha animals (1 skull) are now much closer to the strength of their animal type
- Champions (2 skulls) can now be found among the tribes and drop Unique items (see above)
- World bosses (3 skulls) have been adjusted similarly to other enemies but the exact adjustments vary – in general expect shorter but deadlier fights
- Stamina costs and regeneration adjustments
- Stamina cost for weapons have been greatly increased, from numbers ranging 3-9 to numbers ranging 10-40
- Stamina cost for jumping has increased to 8, and an extra Stamina cost of 16 for double-jump has been introduced
- The stamina regen pause has been decreased from several seconds to 0.1 seconds, thus you will start regenerating stamina a lot sooner than before. Related server default values have been changed, and will be force-set upon patching (server admins beware!):
- StaminaRegenerationTime = 1.75 (was 3.75)
- StaminaOnConsumeRegenPause = 0.1 (was 1.5)
- StaminaOnExhaustionRegenPause = 0.1 (was 2.75)
- StaminaLightArmorNoLoadRegenMultiplier = 1.0
- StaminaLightArmorLightLoadRegenMultiplier = 1.0
- StaminaLightArmorMediumLoadRegenMultiplier = 1.0
- StaminaLightArmorHeavyLoadRegenMultiplier = 1.0
- StaminaLightArmorOverLoadRegenMultiplier = 1.0
- StaminaMediumArmorNoLoadRegenMultiplier = 0.9
- StaminaMediumArmorLightLoadRegenMultiplier = 0.9
- StaminaMediumArmorMediumLoadRegenMultiplier = 0.9
- StaminaMediumArmorHeavyLoadRegenMultiplier = 0.9
- StaminaMediumArmorOverLoadRegenMultiplier = 0.9
- StaminaHeavyArmorNoLoadRegenMultiplier = 0.85
- StaminaHeavyArmorLightLoadRegenMultiplier = 0.85
- StaminaHeavyArmorMediumLoadRegenMultiplier = 0.85
- StaminaHeavyArmorHeavyLoadRegenMultiplier = 0.85
- StaminaHeavyArmorOverLoadRegenMultiplier = 0.85
- The gray-out post-processing effect for when you run out of stamina has been removed, as you will no longer be out of stamina for very long.
- Stamina costs and regeneration adjustments